CTOR
CTOR

Understood the atom is child's play compared to child's play A. Einstein

Understood the atom is child's play compared to child's play A. Einstein Understood the atom is child's play compared to child's play A. Einstein Understood the atom is child's play compared to child's play A. Einstein

Understood the atom is child's play compared to child's play A. Einstein

Understood the atom is child's play compared to child's play A. Einstein Understood the atom is child's play compared to child's play A. Einstein Understood the atom is child's play compared to child's play A. Einstein

An unusual field without boundaries!

A game serving as a model of the abstract world, played on the three-dimensional surface of a Torus. 

A boundless field, adaptive rules, and thousands of difficulty levels. A new gaming paradigm for Cognitive Science, Social Gaming, and AGI instruments. 

We use fields: 10x10, 15x15, 19x19.

Basic Rules of the game

One on One. One move includes:

Place two pieces + Move two pieces +

Replace two of your pieces with one.

An opponent's piece is replaced if it is surrounded by 5 or more of your own pieces in a 3-by-3 area. (unlimited number of times per turn). 

The official rules are posted here:

CTOR-Labs/docs/RULES/CTOR-RULE.md at main ·

Mission

Our mission is to introduce new game mechanics into scientific circulation and commercial products, demonstrating the mechanisms of collective intelligence in various environments: AI-AI, AI-Human, 

and Human-Human. 


This requires solving three problems:


• Promoting the game as a modern complement to classic games like Chess and Go through the publication of versions in entertainment, sports, and education.


• Incorporating game mechanics as a tool in university and corporate research on cognitive processes related to collective behavior and intuitive thinking.


• Using the game as a platform for the development of artificial intelligence technologies, including the creation of unique datasets necessary for training and developing behavioral algorithms applicable to mixed groups consisting of AI agents and humans.


One of the game's remarkable properties is the ability to measure players' collective behavior. This will allow us to study the mechanisms of the collective unconscious (according to Carl Jung) through the CTOR game mechanics.


Dr, Bronn, Inventor

Game's history and full rules.

Invented by Dr. Vladmir Bronnikov (a.k.a. "Dr. Bronn"), the CTOR game board has been designed to represent a 3-dimensional playing surface - the Torus. (Torus is the scientific name for the shape of a donut).


New Venture Game (USA) 


Watch the full video here:

CTOR! A fascinating abstract strategy game from Russia that "folds space". - YouTube 

Who are you? Dr. Bronn

 00:00  Intro 

00:42  About the Inventor and his inspiration 

01:19  The game's production history 

02:29  How the Torus shape gets flattened 

03:38  The components and Objective 

Solo and Team game

 04:11  Resources for further rules 

04:36  The basic rules and "operations" 

08:11  The rest of the rules - the 3-D Board concept 

12:46  Team Play basics 

14:32  Solo Play 

Torus for kids

15:07  Expert Mode (some optional "Advanced" rules) 

17:27  The AGS "Torus" Edition of the game 

18:17   The "Special Announcement" 

19:38   Outro 

What are people saying about the game?

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

Dear Vladimir, thank you very much for the copy of your game, CTOR. I find it very useful for popularizing mathematical biology and developing players' thought processes at various levels of the game's rules. I'm sure it could be a very interesting article in our journal.

Stephan Wolfram, Wolfram Research, USA

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

  

Vladimir, I'd be interested in seeing a team version of CTOR. It's an unexplored area of ​​gaming.

Erno Rubik, Hungary

Alexander Duwdeny, Editor, «Scientific American», USA

Ilia Rybak, Professor neurobiology, Drexel University, USA

  

Vladimir, your game is wonderful and has great potential. I wish you success and hope you achieve it!

Ilia Rybak, Professor neurobiology, Drexel University, USA

Ilia Rybak, Professor neurobiology, Drexel University, USA

Ilia Rybak, Professor neurobiology, Drexel University, USA

I've known Vlad for many years, and I'm impressed by his persistence and determination, as well as his efforts to develop CTOR, whose potential extends far beyond a simple game. CTOR is a fascinating and exciting tool for developing, implementing, and analyzing various systems of individual and collective thinking. No one knows how this story will end, but it's always worth trying something new, especially if it's created by your own brain.

Alexey Pajitnov, Creator Tetris, USA

Ilia Rybak, Professor neurobiology, Drexel University, USA

Daniel Frenkel, CEO, Math for Love, Germany

  In my opinion, the game is too complex. It's hard to do anything about it, since interesting strategies in simple environments (on small boards, with primitive rules) rarely, if ever, work. Nevertheless, I'm sure a certain circle of fans of your game has formed and continues to grow.

Daniel Frenkel, CEO, Math for Love, Germany

Ilia Rybak, Professor neurobiology, Drexel University, USA

Daniel Frenkel, CEO, Math for Love, Germany

 The game has great potential. Despite not very complicated rules, picking up successful tricks is not easy. CTOR can be compared with the most complex game of Go (Weizi, Baduk, I-go), but CTOR has an additional dynamic component that minimizes the role of blanks. And then CTOR - it is not modeled on computers like Chess, Go or checkers of all kinds. Therefore, to all lovers of a fair game without engines - I recommend CTOR  

We appreciate your support Federation Int. CTOR Association

Drop us a line!

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JOIN FICA — Become Part of the Global CTOR Community

Choose your role in the world’s first AI‑Operated Federation and help us expand CTOR internationally.

Sponsor — support our non‑profit initiative and help grow the game worldwide.  
Partner — publish CTOR in your country (board or digital) or integrate it into science and education.  
Ambassador — organize CTOR competitions in your country, city, or community. We provide support and a dedicated page.  
Supporter — promote CTOR on your social platforms or volunteer at official events.  
Gamer 

CTOR GAME Inc.

PayPal Donation Link

Minimum $100.00 CAD to support our research on "Collective Thinking in AI." 

https://GitHub.com/CTOR-Labs

Get Started

AI vs AI * Team vs Team * AI vs Human

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

  Lovable App 

School course: "Creative and Memory" at Discovery Academy. Canada. Testing collective intelligence in teams of three players.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

 https://www.youtube.com/watch?v=WfrPuPsA6v4&list=PLGzY98ucuYxhh0E9pTS-NpaHlWMPgBIqV&index=2

Play against the AI ​​bot. Convenient for learning the game's rules, heuristic algorithm from the game's author. Start by placing two pieces in one move.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Play against the AI ​​bot. Convenient for learning the game's rules, heuristic algorithm from the game's author. Start by placing two pieces in one move.

 Lovable App 

How is collective intuition measured? Team vs Team

Experiments with three-on-three teams demonstrated that the game model can be used to study the collective intuition of humans. The players made decisions independently of one another and simultaneously.  of the collective unconscious according to  Carl Gustav Jung . 


The number of players in a team can be hundreds.

R&D GitHub repository

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

https://github.com/CTOR-Labs/CTOR-H-AI

This section contains materials on the development of the team-on-team version of the game. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!


https://github.com/CTOR-Labs/CTOR-TEAM-TEAM

This section contains materials on tournaments between AI bots. Free for Universities. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on tournaments between AI bots. Free for Universities. Feel free to join in!


https://github.com/CTOR-Labs/CTOR-AI-AI

How to play online?

Go to Tabletopia platform 

https://tabletopia.com/games/ctor

Click “Play Online”.

Choose “Multiplayer” to play with another person

Click “Create Room” to open your game table

Click “Invite” and copy the link 

Send this link to your opponent

When both players join the table, choose your side:

Player A or Player B 

Timeline of CTOR game

Discover CTOR's

  1988 - The first 100,000 board games were released (coop. Kaskad).

1989 - Magazine publications (Science and Life).. Total circulation over 3 million. Instead of the "Playing Go" section, the magazine's "Playing CTOR" section was opened.

1995 - Сompetitions at the CTOR game club and at School 239 (St.P).

2011 - The first algorithms for playing against the computer.

   2015 - The first version of the team game on the Azure platform. 

2016 - The first experiments on collective thinking were conducted in Canadian school "Discovery Academy"

2017 - The game has been localized into English and French. 

2018 - Premium editions have been released in Canada. 

2018 -  First tournament of teams from five countries. 

2019 - The first official competitions were held: the Canadian Championship. 

2021 - Kickstarter campaign and the release of the game Torus, a children's edition.(Canada)  publisher Analog Game Studio.

2025 Game distributed in USA (New Venture Game)

   2026 - First AI platform have been developed for AI bots and Human.. 

Useful links. First Championship. Review from a guru/rule.

First Championship Canada in individual mode 2019

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

First Championship Team vs Team 2018

https://www.youtube.com/watch?v=YEzelLxUjSk&list=PLGzY98ucuYxirvixf8jYE4gtJT8Kw_KWN&index=3

First Championship Team vs Team 2018

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

First Championship Team vs Team 2018

 Brain Game Night, CTOR GAME Inc. Dec 4, 2018 Toronto, Canada (1 min.) - YouTube 

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

 Review, history and Rules.

CTOR! A fascinating abstract strategy game from Russia that "folds space". 


Where to buy a board game?

Premium edition (Eng. French)

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

Canada/USA 

CTOR: Premium Edition | Solo, 2-Player & Advanced Team Play 

USA

 CTOR Abstract Strategy Game Torus Dr Vladimir Bronn – NewVenture Games 

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

 Torus | Strategy Game With No Borders | Analog Game Studios 

Edition in Russian.

Torus edition for children (Eng. French).

Edition in Russian.

 КомбинаТОР | Правильные игры 

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