CTOR
CTOR

Understanding the atom is child's play compared to child's play - Unknown

Understanding the atom is child's play compared to child's play - UnknownUnderstanding the atom is child's play compared to child's play - UnknownUnderstanding the atom is child's play compared to child's play - Unknown

Understanding the atom is child's play compared to child's play - Unknown

Understanding the atom is child's play compared to child's play - UnknownUnderstanding the atom is child's play compared to child's play - UnknownUnderstanding the atom is child's play compared to child's play - Unknown

Mission

Our mission is to introduce new game mechanics into scientific circulation and commercial products, demonstrating the mechanisms of collective intelligence in various environments: AI-AI, AI-Human, and Human-Human. 


And ultimately, to make the game the next cultural phenomenon, after Chess and Go.


Dr, Bronn, Inventor

What are people saying about the game?

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

Dear Vladimir, thank you very much for the copy of your game, CTOR. I find it very useful for popularizing mathematical biology and developing players' thought processes at various levels of the game's rules. I'm sure it could be a very interesting article in our journal.

Stephan Wolfram, Wolfram Research, USA

Alexander Duwdeny, Editor, «Scientific American», USA

Alexander Duwdeny, Editor, «Scientific American», USA

  

Vladimir, I'd be interested in seeing a team version of CTOR. It's an unexplored area of ​​gaming.

Alexey Pajitnov, Creator Tetris, USA

Alexander Duwdeny, Editor, «Scientific American», USA

Alexey Pajitnov, Creator Tetris, USA

  In my opinion, the game is too complex. It's hard to do anything about it, since interesting strategies in simple environments (on small boards, with primitive rules) rarely, if ever, work. Nevertheless, I'm sure a certain circle of fans of your game has formed and continues to grow.

Selected publications

Foundational Research in Pattern Recognition, Computational Biology, Cellular Automata, Supercomputer Architectures, and Gaming in Collective Intelligence.

LIST

PhD. Pattern Recognition. Computational Biology.

An initial interest in AI arose while writing a dissertation on visual pattern recognition for robots. A text-reading system was developed using a phototelegraphic device and a PDP-8 computer. Later I studied biophysics and neuroscience, lectured, and led the development of neurocomputers within the Mathematical Biology group at St. Petersburg University (USSR).

Starting in 1985, I developed the theory of generalized cellular automata (CA) and its application to modeling biological systems, including various types of neural networks. In 1986, as a result of research into CA models, he created a new abstract game called CTOR (Cellular Torus); it gained popularity in Russia starting in the late 1990s and saw a production run of 100,000 copies.

Supercomputing. Cellular Automata

I led the development of the "Locon" supercomputer—based on 16,000 processors with a parallel architecture—at a design bureau (LKTB, Leningrad, USSR, with the support of I.V. Berg. In the photo, it's me and Berg.). Details of this development were published in the article "Avionics at the Turn of the Millennium" in the journal *Mir Avioniki* (Issues 1–2, 2000, pp. 45–49). I am the author of scientific and popular science articles, as well as the monograph *Mathematical Modeling of Biosystems* (St. Petersburg State University, former LGU 1989). 

Gaming in Collective Intelligence.

I currently reside in Canada, where I continue to develop the mechanics of the CTOR game and explore their application across various fields—from sports to science and education. In 2016, I gave a TEDx talk titled "How to Measure Collective Thinking?" This area of ​​research—specifically the collective behavior of agents—is what interests me most today, and it represents one of the key challenges in developing AI-agent-based systems. We are confident that our game mechanics model will help solve this problem. We are open to collaboration, so please feel free to reach out.

Basic Rules of the game

One on One. One move includes:

Place two pieces + Move two pieces +

Replace two of your pieces with one.

An opponent's piece is replaced if it is surrounded by 5 or more of your own pieces in a 3-by-3 area. (unlimited number of times per turn). 

The official rules are posted here:

CTOR-Labs/docs/RULES/CTOR-RULE.md at main ·

Rules - other languages

Hello
FrenchSpanishPortugueseGerman

Game's history and full rules.

Invented by Dr. Vladmir Bronnikov (a.k.a. "Dr. Bronn"), the CTOR game board has been designed to represent a 3-dimensional playing surface - the Torus. (Torus is the scientific name for the shape of a donut).


New Venture Game (USA) 


Watch the full video here:

CTOR! A fascinating abstract strategy game from Russia that "folds space". - YouTube 

Who are you? Dr. Bronn

 00:00  Intro 

00:42  About the Inventor and his inspiration 

01:19  The game's production history 

02:29  How the Torus shape gets flattened 

03:38  The components and Objective 

Solo and Team game

 04:11  Resources for further rules 

04:36  The basic rules and "operations" 

08:11  The rest of the rules - the 3-D Board concept 

12:46  Team Play basics 

14:32  Solo Play 

Torus for kids

15:07  Expert Mode (some optional "Advanced" rules) 

17:27  The AGS "Torus" Edition of the game 

18:17   The "Special Announcement" 

19:38   Outro 

An unusual field without boundaries!

A game serving as a model of the abstract world, played on the three-dimensional surface of a Torus. 

A boundless field, adaptive rules, and thousands of difficulty levels. A new gaming paradigm for Cognitive Science, Social Gaming, and AGI instruments. 

We use fields: 10x10, 15x15, 19x19.

We appreciate your support CTOR

Drop us a line!

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Become Part of the Global CTOR Community

Choose your role and help us expand CTOR internationally.

Sponsor — support our non‑profit initiative and help grow the game worldwide. ($$$)
Partner — Obtain a license and our support for: publish CTOR in your country (board or digital).    
Ambassador — organize CTOR competitions in your country, city, or community. Or integrate it into science and education.  
Supporter — promote CTOR on your social platforms or volunteer at official events.  
Gamer - If you love gaming and are ready to test

CTOR GAME Inc.

PayPal Donation Link

Minimum $100.00 CAD to support our research on "Collective Thinking in AI." 

https://GitHub.com/CTOR-Labs

Get Started

AI vs AI * Team vs Team * AI vs Human

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

  Lovable App 

School course: "Creative and Memory" at Discovery Academy. Canada. Testing collective intelligence in teams of three players.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

 https://www.youtube.com/watch?v=WfrPuPsA6v4&list=PLGzY98ucuYxhh0E9pTS-NpaHlWMPgBIqV&index=2

Play against the AI ​​bot. Convenient for learning the game's rules, heuristic algorithm from the game's author. Start by placing two pieces in one move.

Master class for the Toronto University (UofT). Gaming platform tournaments between AI agents are developed. A pilot project where AI bots play against each other.

Play against the AI ​​bot. Convenient for learning the game's rules, heuristic algorithm from the game's author. Start by placing two pieces in one move.

 Lovable App 

How is collective intuition measured? Team vs Team

Experiments with three-on-three teams demonstrated that the game model can be used to study the collective intuition of humans. The players made decisions independently of one another and simultaneously.  of the collective unconscious according to  Carl Gustav Jung . 


The number of players in a team can be hundreds.

R&D GitHub repository

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

https://github.com/CTOR-Labs/CTOR-H-AI

This section contains materials on the development of the team-on-team version of the game. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!


https://github.com/CTOR-Labs/CTOR-TEAM-TEAM

This section contains materials on tournaments between AI bots. Free for Universities. Feel free to join in!

This section contains materials on developing algorithms for computer-versus-human gameplay. Feel free to join in!

This section contains materials on tournaments between AI bots. Free for Universities. Feel free to join in!


https://github.com/CTOR-Labs/CTOR-AI-AI

How to play online?

Go to Tabletopia platform 

https://tabletopia.com/games/ctor

Click “Play Online”.

Choose “Multiplayer” to play with another person

Click “Create Room” to open your game table

Click “Invite” and copy the link 

Send this link to your opponent

When both players join the table, choose your side:

Player A or Player B 

Timeline of CTOR game

Discover CTOR's

  1988 - The first 100,000 board games were released (coop. Kaskad).

1989 - Magazine publications (Science and Life).. Total circulation over 3 million. Instead of the "Playing Go" section, the magazine's "Playing CTOR" section was opened.

1995 - Сompetitions at the CTOR game club and at School 239 (St.P).

2011 - The first algorithms for playing against the computer.

   2015 - The first version of the team game on the Azure platform. 

2016 - The first experiments on collective thinking were conducted in Canadian school "Discovery Academy"

2017 - The game has been localized into English and French. 

2018 - Premium editions have been released in Canada. 

2018 -  First tournament of teams from five countries. 

2019 - The first official competitions were held: the Canadian Championship. 

2021 - Kickstarter campaign and the release of the game Torus, a children's edition.(Canada)  publisher Analog Game Studio.

2025 Game distributed in USA (New Venture Game)

   2026 - First AI platform have been developed for AI bots and Human.. 

Useful links. First Championship. Review from a guru/rule.

First Championship Canada in individual mode 2019

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

First Championship Team vs Team 2018

https://www.youtube.com/watch?v=YEzelLxUjSk&list=PLGzY98ucuYxirvixf8jYE4gtJT8Kw_KWN&index=3

First Championship Team vs Team 2018

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

First Championship Team vs Team 2018

 Brain Game Night, CTOR GAME Inc. Dec 4, 2018 Toronto, Canada (1 min.) - YouTube 

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

From a guru of Abstract game, CEO, New Venture Game, USA. 2026

 Review, history and Rules.

CTOR! A fascinating abstract strategy game from Russia that "folds space". 


Where to buy a board game?

Premium edition (Eng. French)

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

Canada/USA 

CTOR: Premium Edition | Solo, 2-Player & Advanced Team Play 

USA

 CTOR Abstract Strategy Game Torus Dr Vladimir Bronn – NewVenture Games 

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

Torus edition for children (Eng. French).

 Torus | Strategy Game With No Borders | Analog Game Studios 

Edition in Russian.

Torus edition for children (Eng. French).

Edition in Russian.

 КомбинаТОР | Правильные игры 

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