A new paradigm of collective behavior among AI agents, based on game mechanics tools.
Next-Gen Strategy Gaming Platform
A new paradigm of collective behavior among AI agents, based on game mechanics tools.
A new paradigm of collective behavior among AI agents, based on game mechanics tools.
A new paradigm of collective behavior among AI agents, based on game mechanics tools.
Our mission is to explore various spheres of game application by creating platforms that can serve as a testing ground for gameplay between AI bots, collaborative play between humans and AI, as well as research in the field of collective intelligence.
As part of the global mission, one way to advance this area of AI could be through the creation of commercial products based on the game. The potential audience for such products is comparable to that of chess and Go players (hundreds of millions). Casual versions (designed to develop and train one's thinking quickly) could also have larger circulations.
Dr, Bronn, Inventor


1989 - The first 100,000 board games were released and played by over 500,000 people. Competitions were held in clubs across Russia.
2018-The game has been localized into English and French. Premium editions have been released in Canada.
2020-A successful Kickstarter campaign and the release of the game Torus, a children's edition.(Canada)
2026-The first algorithms for playing against the computer have been implemented.






- You want to publish the game in your country (board or e-version)
- You want to organize competitions in your country or use the game in the educational process
- You want to invest in new game mechanics, like a startup
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