Our mission is to introduce new game mechanics into scientific circulation and commercial products, demonstrating the mechanisms of collective intelligence in various environments: AI-AI, AI-Human, and Human-Human.
And ultimately, to make the game the next cultural phenomenon, after Chess and Go.
Dr, Bronn, Inventor
Dear Vladimir, thank you very much for the copy of your game, CTOR. I find it very useful for popularizing mathematical biology and developing players' thought processes at various levels of the game's rules. I'm sure it could be a very interesting article in our journal.
Vladimir, I'd be interested in seeing a team version of CTOR. It's an unexplored area of gaming.
In my opinion, the game is too complex. It's hard to do anything about it, since interesting strategies in simple environments (on small boards, with primitive rules) rarely, if ever, work. Nevertheless, I'm sure a certain circle of fans of your game has formed and continues to grow.

Foundational Research in Pattern Recognition, Computational Biology, Cellular Automata, Supercomputer Architectures, and Gaming in Collective Intelligence.
An initial interest in AI arose while writing a dissertation on visual pattern recognition for robots. A text-reading system was developed using a phototelegraphic device and a PDP-8 computer. Later I studied biophysics and neuroscience, lectured, and led the development of neurocomputers within the Mathematical Biology group at St. Petersburg University (USSR).
Starting in 1985, I developed the theory of generalized cellular automata (CA) and its application to modeling biological systems, including various types of neural networks. In 1986, as a result of research into CA models, he created a new abstract game called CTOR (Cellular Torus); it gained popularity in Russia starting in the late 1990s and saw a production run of 100,000 copies.
I led the development of the "Locon" supercomputer—based on 16,000 processors with a parallel architecture—at a design bureau (LKTB, Leningrad, USSR, with the support of I.V. Berg. In the photo, it's me and Berg.). Details of this development were published in the article "Avionics at the Turn of the Millennium" in the journal *Mir Avioniki* (Issues 1–2, 2000, pp. 45–49). I am the author of scientific and popular science articles, as well as the monograph *Mathematical Modeling of Biosystems* (St. Petersburg State University, former LGU 1989).
I currently reside in Canada, where I continue to develop the mechanics of the CTOR game and explore their application across various fields—from sports to science and education. In 2016, I gave a TEDx talk titled "How to Measure Collective Thinking?" This area of research—specifically the collective behavior of agents—is what interests me most today, and it represents one of the key challenges in developing AI-agent-based systems. We are confident that our game mechanics model will help solve this problem. We are open to collaboration, so please feel free to reach out.
One on One. One move includes:
Place two pieces + Move two pieces +
Replace two of your pieces with one.
An opponent's piece is replaced if it is surrounded by 5 or more of your own pieces in a 3-by-3 area. (unlimited number of times per turn).
The official rules are posted here:

Invented by Dr. Vladmir Bronnikov (a.k.a. "Dr. Bronn"), the CTOR game board has been designed to represent a 3-dimensional playing surface - the Torus. (Torus is the scientific name for the shape of a donut).
New Venture Game (USA)
Watch the full video here:
CTOR! A fascinating abstract strategy game from Russia that "folds space". - YouTube
A game serving as a model of the abstract world, played on the three-dimensional surface of a Torus.
A boundless field, adaptive rules, and thousands of difficulty levels. A new gaming paradigm for Cognitive Science, Social Gaming, and AGI instruments.
We use fields: 10x10, 15x15, 19x19.
Choose your role and help us expand CTOR internationally.
Sponsor — support our non‑profit initiative and help grow the game worldwide. ($$$)
Partner — Obtain a license and our support for: publish CTOR in your country (board or digital).
Ambassador — organize CTOR competitions in your country, city, or community. Or integrate it into science and education.
Supporter — promote CTOR on your social platforms or volunteer at official events.
Gamer - If you love gaming and are ready to test
Minimum $100.00 CAD to support our research on "Collective Thinking in AI."



Experiments with three-on-three teams demonstrated that the game model can be used to study the collective intuition of humans. The players made decisions independently of one another and simultaneously. of the collective unconscious according to Carl Gustav Jung .
The number of players in a team can be hundreds.




Go to Tabletopia platform
https://tabletopia.com/games/ctor
Click “Play Online”.
Choose “Multiplayer” to play with another person
Click “Create Room” to open your game table
Click “Invite” and copy the link
Send this link to your opponent
When both players join the table, choose your side:
Player A or Player B

1988 - The first 100,000 board games were released (coop. Kaskad).
1989 - Magazine publications (Science and Life).. Total circulation over 3 million. Instead of the "Playing Go" section, the magazine's "Playing CTOR" section was opened.
1995 - Сompetitions at the CTOR game club and at School 239 (St.P).
2011 - The first algorithms for playing against the computer.
2015 - The first version of the team game on the Azure platform.
2016 - The first experiments on collective thinking were conducted in Canadian school "Discovery Academy"
2017 - The game has been localized into English and French.
2018 - Premium editions have been released in Canada.
2018 - First tournament of teams from five countries.
2019 - The first official competitions were held: the Canadian Championship.
2021 - Kickstarter campaign and the release of the game Torus, a children's edition.(Canada) publisher Analog Game Studio.
2025 Game distributed in USA (New Venture Game)
2026 - First AI platform have been developed for AI bots and Human..
Review, history and Rules.
CTOR! A fascinating abstract strategy game from Russia that "folds space".



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