Our mission is to introduce new game mechanics into scientific circulation and commercial products, demonstrating the mechanisms of collective intelligence in various environments: AI-AI, AI-Human,
and Human-Human.
This requires solving three problems:
• Promoting the game as a modern complement to classic games like Chess and Go through the publication of versions in entertainment, sports, and education.
• Incorporating game mechanics as a tool in university and corporate research on cognitive processes related to collective behavior and intuitive thinking.
• Using the game as a platform for the development of artificial intelligence technologies, including the creation of unique datasets necessary for training and developing behavioral algorithms applicable to mixed groups consisting of AI agents and humans.
The main application of the game is the study of the mechanism of the collective unconscious (according to Carl Jung) through game mechanics,
Dr, Bronn, Inventor
A game serving as a model of the abstract world, played on the three-dimensional surface of a Torus.
A boundless field, adaptive rules, and thousands of difficulty levels. A new gaming paradigm for Cognitive Science, Social Gaming, and AGI instruments.
We use fields: 10x10, 15x15, 19x19.
One move includes:
Place two pieces + Move two pieces +
Replace two of your pieces with one.
An opponent's piece is replaced if it is surrounded by 5 or more of your own pieces in a 3-by-3 area. (unlimited number of times per turn).
The official rules are posted here:
Experiments with three-on-three teams demonstrated that the game model can be used to study the collective intuition of humans. The players made decisions independently of one another and simultaneously. of the collective unconscious according to Carl Gustav Jung .
The number of players in a team can be hundreds.

1. Register on the website and indicate your role as a player/gamer.
2. In the comments, indicate convenient time options, Toronto time, from 9 a.m. to 12 p.m. Mon.-Fry.
3. Register on the TABLETOPIA platform bellow.
Play CTOR online through your web browser - Board Games on Tabletopia
Dear Vladimir, thank you very much for the copy of your game, CTOR. I find it very useful for popularizing mathematical biology and developing players' thought processes at various levels of the game's rules. I'm sure it could be a very interesting article in our journal.
Vladimir, I'd be interested in seeing a team version of CTOR. It's an unexplored area of gaming.
Vladimir, your game is wonderful and has great potential. I wish you success and hope you achieve it!
I've known Vlad for many years, and I'm impressed by his persistence and determination, as well as his efforts to develop CTOR, whose potential extends far beyond a simple game. CTOR is a fascinating and exciting tool for developing, implementing, and analyzing various systems of individual and collective thinking. No one knows how this story will end, but it's always worth trying something new, especially if it's created by your own brain.
In my opinion, the game is too complex. It's hard to do anything about it, since interesting strategies in simple environments (on small boards, with primitive rules) rarely, if ever, work. Nevertheless, I'm sure a certain circle of fans of your game has formed and continues to grow.
The game has great potential. Despite not very complicated rules, picking up successful tricks is not easy. CTOR can be compared with the most complex game of Go (Weizi, Baduk, I-go), but CTOR has an additional dynamic component that minimizes the role of blanks. And then CTOR - it is not modeled on computers like Chess, Go or checkers of all kinds. Therefore, to all lovers of a fair game without engines - I recommend CTOR






1. Friend — help us promote the game on your social platforms and volunteer at official events.
2. Gamer — play on board or online, gain experience, and join tournaments.
3. Ambassador — organize CTOR competitions in your country, city, or community. We provide support and a dedicated page.
4. Sponsor — support our non‑profit project and help expand the game worldwide.
5. Partner — publish CTOR in your country (board game or digital version).

1988- The first 100,000 board games were released and played by over 500,000 people. Competitions were held in clubs across Russia.2011 - The first algorithms for playing against the computer have been implemented (R&D).
2015 - The first version of the team game on the Azure platform. The first experiments on collective thinking were conducted.
2018-The game has been localized into English and French. Premium editions have been released in Canada and a tournament of teams from five countries.
2019-The first official competitions were held: the Canadian Championship.
2021-A successful Kickstarter campaign and the release of the game Torus, a children's edition.(Canada) independent publisher Analog Game Studio.
2026-First AI platform have been developed for AI bots tournaments for UofT.(MVP).
Review, history and Rules.
CTOR! A fascinating abstract strategy game from Russia that "folds space".



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