Our mission is to introduce new game mechanics into scientific circulation and commercial products, demonstrating the mechanisms of collective intelligence in various environments: AI-AI, AI-Human,
and Human-Human.
This requires solving three problems:
• Promoting the game as a modern complement to classic games like Chess and Go through the publication of versions in entertainment, sports, and education.
• Incorporating game mechanics as a tool in university and corporate research on cognitive processes related to collective behavior and intuitive thinking.
• Using the game as a platform for the development of artificial intelligence technologies, including the creation of unique datasets necessary for training and developing behavioral algorithms applicable to mixed groups consisting of AI agents and humans.