Delivery to Canada in November , 25 2018.

The store will open from November 17!!!


FIELD + space


· The world is infinite; each game has a limited field. We have found a way to ‘extend’ game field boundaries to teach the brain to think globally.

· For the first time in the category of strategic board games, a field ‘with no boundaries’ has been created.

· The game takes place on a torus-shaped surface (‘doughnut’), while a special marking system allows playing without regard to the restrictive nature of the board’s space.

TEAM + brain


· Your team can consist of 1, 2 or 3 members. Find out who among your friends has a thought pattern similar to your own, and with whom you could set off to space or a long-term trans-ocean journey.

· Only in our game, you can change the number of team players during the game.

· Our brain consists of the left (logical) and right (visual) hemispheres. Play without any rival to train different functions of your brain!

RULES + operation


· The operations are similar to the behavior of animals in wild nature and their struggle for survival on a certain territory (wolves and sheep, fish and sharks, deer and leopards).

· Your team is a collective mind; it controls ‘the pack’. Your ‘animals’ will take the territory and survive, if you understand each other from the first word and from the first thought.

Scientific American


‘Dear Dr. Bronn, thank you very much for a copy of your CTOR game. I find it very helpful in terms of popularization of mathematical biology and development of a player’s thinking process on different levels of the game’s rules. I am sure this can be a very interesting article in our magazine.’

Alexander Dewdney, Editor

PC Week RE


‘Brain study is one of the biggest challenges of our days. CTOR, a game based on deep understanding of human thinking processes, combines simple behavioral patterns of living organisms and complex decision-making processes within communities. Game strategies in this game are much more diverse than those of traditional strategy games like chess or go.’

Eduard Proydakov, Chief editor

Creator of the Rubik's Cube

 ‘Dear Dr. Bronn, your game is wonderful, and it has good prospects. I wish you success and hope you will make it!’

Erno Rubik

About Us

GAME + history

  · In his lab, for over 20 years, Dr. Bronn, the author and developer of the CTOR game, has been applying mathematical models to explore the behaviour of biological organisms.· In the framework of the Mathematical Biology university course, he used this game to explain to his students the living ecosystem modeling principles.· After several years of research and tests, the author modified the rules, and now, you can play both individually, one and one and in a team game.


 Classic version of CTOR has 15 x 15 cells and 2 basic operations: putting and moving chips. The rules were published in the magazine "PC Week, Russian Edition" in 1998, article “From the game 'Life' to the game 'CTOR”. 100,000 copies was published at 1988, more than 500,000 players across Europe.  

Looking to the Future

Approachto creation of a model of thinking is based on development of game model for decision making. In this model the geometry of game space (a toroidal model of universe) is combined with physical models of behavior of cells or chips. as well as with a possibility to use logical and physical time as parameters for qualitatively measurement of the level of human intuitive thinking -- i.e. to use the game as a Intuitive Intelligence Quotient (IIQ) test. 







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